A steampunk card game

The Brass Spire

Play the edge. Take the city.

Place your cards on a 3×3 board and outrank your opponent's edges to flip them to your side. Beat the chimney sweeps, airship captains and aristocrats of a steam-powered city, win their cards, and climb to the top of the Spire.

Free to play, in the browser, on a phone or a desktop.

How a match goes

A few minutes, a 3×3 board, ten cards. Every capture is out in the open.

  1. 1

    Pick five cards

    Build a hand from your collection. Every card has a number on each of its four edges.

  2. 2

    Place, and flip

    Take turns filling the 3×3 board. Put a card next to one of theirs with a higher touching edge and it turns to your side.

  3. 3

    Win their cards

    Own more of the board when it's full and you win. Depending on the stakes, some of their cards come home with you.

Climb the city

Five districts, from the foundry floor to the top of the Spire. Each plays by its own rules, and beating its locals opens the next.

  1. 1

    The Lowworks

    Foundry slums at street level. Basic captures, both hands face up: the place to learn.

  2. 2

    Copperline Docks

    The airship port. Sum: equal totals on two sides flip both.

  3. 3

    The Gilded Tiers

    The upper city and its show automata. Mirror: matching numbers on two sides flip both, and walls count as A.

  4. 4

    The Coolant Wastes

    Frozen vent fields outside the walls. Affinity squares, and your hand is dealt blind, level for level with theirs.

  5. 5

    The Aether Spire

    The endgame. Every rule at once, with cascades and Sudden Death.

  6. Above the Spire

    The Architect waits at the top, guarding the city's most prized cards. Every win takes one.

31 opponents

Each with a story, a table of their own and a way of playing. Clear a district and its two holders come out, each guarding one of the 10 cards there's only one of.

  • Pell the Sweep
  • Nettie Cogwhistle
  • Ida Vane
  • Quartermaster Hobb
  • Lira Gale
  • Captain Orrin Vell
  • Lady Ophelia Brightwater
  • Baron Gustav Mainspring
  • The Marionettist
  • Ranger Tamsin
  • Vent-Warden Kael
  • The Hermit of Pipe Nine
  • Adept Sola Wren
  • The Lamplighter General
  • The Spire Archivist
The Architect at his drafting table
The Architect· who drew the city

The Foundry

Break spare cards down for scrap, and scribe a card you hold into something better: a ladder of engraved cards that nobody else deals, from a starter beetle to a walking library.

  1. 42321

    Gear Beetle

  2. 74322

    Inkwell Imp

  3. 77323

    The Scrivener

  4. 88414

    The Lexicon Engine

  5. 88615

    The Living Library

128
cards to collect
31
opponents
5
districts, each with its own rules
10
unique cards

Your first seven cards are waiting

Make an account and you start with a starter deck on the foundry floor of the Lowworks, where both hands play face up and Foreman Brask will show you the ropes.