
A steampunk card game
The Brass Spire
Play the edge. Take the city.
Place your cards on a 3×3 board and outrank your opponent's edges to flip them to your side. Beat the chimney sweeps, airship captains and aristocrats of a steam-powered city, win their cards, and climb to the top of the Spire.
Free to play, in the browser, on a phone or a desktop.
82634Arc-Lancer
73433Pressure Hound
55776Aether Oracle
55835Coolant Golem
73544Rust Reaver
94466Gilded Duelist
52442Icicle Wren
How a match goes
A few minutes, a 3×3 board, ten cards. Every capture is out in the open.
- 1
Pick five cards
Build a hand from your collection. Every card has a number on each of its four edges.
- 2
Place, and flip
Take turns filling the 3×3 board. Put a card next to one of theirs with a higher touching edge and it turns to your side.
- 3
Win their cards
Own more of the board when it's full and you win. Depending on the stakes, some of their cards come home with you.
Climb the city
Five districts, from the foundry floor to the top of the Spire. Each plays by its own rules, and beating its locals opens the next.
1The Lowworks
Foundry slums at street level. Basic captures, both hands face up: the place to learn.
2Copperline Docks
The airship port. Sum: equal totals on two sides flip both.
3The Gilded Tiers
The upper city and its show automata. Mirror: matching numbers on two sides flip both, and walls count as A.
4The Coolant Wastes
Frozen vent fields outside the walls. Affinity squares, and your hand is dealt blind, level for level with theirs.
5The Aether Spire
The endgame. Every rule at once, with cascades and Sudden Death.

Above the Spire
The Architect waits at the top, guarding the city's most prized cards. Every win takes one.
31 opponents
Each with a story, a table of their own and a way of playing. Clear a district and its two holders come out, each guarding one of the 10 cards there's only one of.

The Foundry
Break spare cards down for scrap, and scribe a card you hold into something better: a ladder of engraved cards that nobody else deals, from a starter beetle to a walking library.
42321Gear Beetle
74322Inkwell Imp
77323The Scrivener
88414The Lexicon Engine
88615The Living Library
- 128
- cards to collect
- 31
- opponents
- 5
- districts, each with its own rules
- 10
- unique cards

Your first seven cards are waiting
Make an account and you start with a starter deck on the foundry floor of the Lowworks, where both hands play face up and Foreman Brask will show you the ropes.














